Turns out we’ve got a WordPress thing where we can post news and stuff. Who knew? Anyway, Gabe’s Love Tub is on Twitter and has been for a really long time by now. If you’re into all that social media jazz you should follow @gabeslovetub, we do post a few occasional updates about various things.
We are pleased and relieved to announce that Missing Information 1.6 is now available to the general public. The highlight of this release is of course the heavily overhauled Hyperborea chapter. We listened to your criticisms and what you will find in this mod is a rebalanced campaign with altered gameplay and a much better sampling of health and items, as well as numerous bug fixes. Yes, the crash bug in the last map is a thing of the past, and so is Odell’s surreal descent down the stairs. Although admittedly the first year of this release’s development was spent doing virtually nothing, we gained a few more team members and went into overdrive in the last year and three months with the determination to deliver something that felt as close to a polished Valve chapter as possible. We spent time coming up with a plausible story behind the Hyperborea, one that we feel is probably as close to Valve’s original intentions as anyone is going to get, and we have done our best to ensure the gameplay and scripted sequences keep in line with this story. Many areas have received a visual overhaul as well and a sampling of new models and textures have been created to give the mod more of a distinct feel.
We hope you enjoy the updated Hyperborea. We feel confident in saying that it is the most polished example of fixed content from the Half Life 2 leak, but that is up to you guys to decide. We really cannot thank you fans enough for being patient in spite of our inability to keep true to our previous release dates. Download links can be found here.
Most of you probably think Missing Information is long dead. We realize we haven’t put out new media since September 26th. We have no real excuse for this, except for the classics like our lives outside this modding world is interfering with the development of 1.6.
Yes, we are calling 1.5.2 for 1.6 now instead! It seems the size of this patch is alot bigger than we anticipated it would be, and really outgrew the original scope of the patch.
We lost contact with one of our team members around October last year. This has resulted in a further delay, forcing us to rethink part of the Borealis that we were putting through a major update. Valve released an update for the SDK that left it more broken than working which left the team with very little motivation to work with the SDK.
We used to have an internal release date, which we missed by a long shot because of these events. Currently we do not have an release date for the next version of Missing Information. However to keep people a bit more posted on our progress we have joined the majority of mainstream mods, and registered a Twitter account where we hopefully will post updates more often! Be sure to follow @Gabe’s Love Tub on Twitter! (@gabeslovetub).
One of the Desura developers contacted us back in November. They offered us to get our mod distributed on their Steam equivalent for mods. Desura was recently released to the public which means that you can now download Missing Information through Desura! Once we release a new copy of Missing Information, Desura will take care of updating your copy if you’ve acquired it from their service – just like Steam!
One of our loyal fans, cdlink14, posted a torrent of Missing Information 1.5.1 on our Moddb page. We appreciate the amount of support we have been getting over the last couple of years! The torrent can now be found on our official site. The torrent contains a full version of 1.5.1 merged into it.
Finally we would like to thank all our loyal fans all around the world, especially those of you that voted for Missing Information as mod of the year in 2010, even though we didn’t release anything! This was something that made us really proud of our fans, seeing how loyal they really are – despite everything.
We look forward to releasing a new version of Missing Information in 2011, and hopefully show you more of Episode One!
Oh, and here’s two new images from the Borealis :)!
More than a year ago we set out to release the final patch for our beloved child, Missing Information. However that’s still waiting to happen! As leader I could have handled the situation better and set a deadline long ago, but as we worked on our patch we pretty soon realized that it was going to break the original scope. Last December, our three programmers made the final push towards getting animations from the old engine working on the current engine – and with success! This happened two days before our planned release of our 1.5.2 patch which of course had to be delayed so that certain animations could be implemented. We are at last reaching the point where some team members are starting to join Club Zero.
Once the new version of Missing Information is done we will distribute it to a few of our testers so they can help us find any remaining bugs. We currently have an internal release date which we are aiming for. In the meantime we are fixing as many bugs as possible and also finishing our improvements to parts of the mod we weren’t entirely satisfied with in the 1.5 release.
Since we started working on our last update a lot has happened in terms of Steam and the Source engine. Valve made Half-Life 2 and several other games available to Mac users. We would like to do the same, except that Valve hasn’t released the source code that will make this possible. We have previously said that this next update would be our last and that we would then focus would be on Missing Information: Episode One. However it is very likely that we will do an update that will add support for the Mac platform.
As some of you might have noticed we finally have a media section available. We will make sure once we release any media it will be published there first! We would like to thank our host slkandy for the code that made the media page possible and easy to maintain. Furthermore, we have updated our team page with several new changes. A lot of our old members have left the team for other projects. We have two new members: James Miller from Australia and Spartan117ak from Canada. This makes our team four people from America, two from Canada, two from Australia and one from Denmark.
Unfortunately, we do not have anything new to show off at this time. We felt it was about time we let the rest of the world know about our plans – well, some of them.
As many of you may have noticed, Missing Information has made it to ModDB’s Mod of the Year top 100. It’s come a long way, and we would like to thank everyone who has voted so far, we greatly appreciate your support and we hope that with your help, we can make it even further! Please vote for Missing Information as mod of the year if you haven’t already done so!
Now, many of you are probably wondering what’s up with 1.5.2. We are not being lazy, and we certainly are not procrastinating. The Missing Information team is a rather small team and we all have lives (well, sort of) and because of these lives, mod work has unfortunately suffered. We’re currently working on fixing up any bugs that exist in 1.5.1 and getting together both a full and patch release that should hopefully fix most of the problems reported by our fans. A release date is currently unknown, due to the sporadic nature of mod work, so we cannot give you a specific date or time frame, but what we can tell you is there is not much left to do.
We would like to take this time to remind all of you that 1.4 and 1.5 are all DEMO releases. The first version, 1.4 was released way back when in 2006 as a playable alpha, 1.5 is simply an updated version of that release and we’re currently working on something much bigger, and that brings us to our next official announcement.
Missing Information is being released in Episodic form. We’ve been focusing on this for a while now, but the recent patch has kind of set us off the track. 1.5.2 will be the last patch of 1.5, we’re abandoning all work on it and you should know that nothing seen in 1.5.2 is representative of what will be in Episode 1. Episode 1 will be a complete overhaul of the storyline shown in Raising the Bar, taking the player through City 17, through the grimy sewers to the outer reaches of the city. Episode 2 will pick up right where Episode 1 left off. Our previous media release minus a few screens shows off some of what we have planned for Episode 1, and certainly there will be more to come.
Last but not least you may have noticed we put up a new render of the Cremator model remade by Mugofdoom. We’ve decided to, in addition to our media releases, release a screenshot of WIP or completed work every so often, just to show that we’re actually hard at work and not slacking off.
The Cremator is a Combine janitor of sorts, based off concepts from the book Raising the Bar, he is a transhuman, cyborg type being with a stomach that produces a corrosive acid. This acid is pumped through a hole in his stomach, through a hose connected to his gun, known as an Immolator. His job, is basically to go in after a major fight or outbreak of Xen wildlife in the cities and spew his stomach acid on the bodies and aliens, and basically clean up the mess left by Civil Protection.
This creature paints a grizly picture of the state humanity is in, the Combine have transformed them into slaves, janitors and many other forms to suit them. Expect these hulking monstrosities to patrol the ruined streets of City 17 once Missing Information: Episode 1 is released, and expect more media from us as we complete it.
Many of you are probably wondering where our 1.5.2. patch for Missing Information is. Right now some of our members are dealing with personal stuff which made it hard to work on the patch. This time we won’t give any dates for our 1.5.2 release but we promise it isn’t too far away, so please be patient!
Thanks for understanding!
Seems the date September 30th is cursed. As you might have noticed 1.5.2 isn’t released. We decided to delay it for an unknown amount of time (two weeks tops, but think one week)! The reason why we’re delaying it is as simple as we aren’t satisfied with the current 1.5 release, and we think we are able to make something better. Another reason for the delay is we want to make it as bug free as possible. This is possibly the last patch you’ll see for Missing Information 1.5 in a while (Missing Information 1.6 isn’t going to be released).
Next big release from Gabe’s Love Tub will be an episodic release, more specifically Missing Information: Episode One. More on this later, along with more media so stay tuned! Meanwhile you can follow us on Moddb.
Well we’ve been rather quiet on the media front as of late, and it has been rather bland, we all admit. We’ve been working hard on getting as much content into Missing Information as possible in our brief moment of silence.
First off we’ve got a couple new NPC models to show off, Mugofdoom’s (me) new Headcrab model, a revisioning of the headhumper we all know and love, Isotope’s new Prowler model, a stealthy new Combine NPC that will hunt down the player and use such weapons as trip mines and knives to kill the player. The Headcrab is being completely redone from scratch to look like the original, cut version, with hopes to add much more detail.
The Combine have also been revised to look more like the original concepts, though modified to give them a much more distinct look. Red Katana is the mastermind behind these revisionings of the classic Combine design, with Mugofdoom modeling and texturing the head for the Elite seen on the right.
If there’s anything that has been worked on the most, it’s the maps. The first three chapters of our storyline, the arrival in City 17, which takes you through the industrial section of City 17, an abandoned construction yard, and many more areas of the Combine controled city, and the escape from City 17 through the bowels of the city have all been fleshed out by our four mappers, Isotope, Mugofdoom, Scart, and our newest member, Flat Zeus. The maps have really come to life both visually and gameplay-wise, with many puzzles to keep the player interested and a realistic decaying city for the player to explore.
Expect more from us by the end of the month. You can view more media in our Media section.
It’s been almost 10 months since our last release, and almost seven months since our last post here. Good news though! Currently we’re aiming for September 30th for our next release which will be our 1.5.2 patch (six year anniversary for Gabe Newell’s original release date for Half-Life 2 ). This patch is focused on fixing bugs and adding a bit new content. The changelog looks like this (might be subject to change)
- Odell crash fixed on the Borealis
- Updated Rooftops map
- Updated animations on the Flaregun
- Updated Combine Soldier models
- Updated binocular skin
- Updated zombie model
- Tweaked the Stalker’s damage
That’s is all for now. We’ll soon be ready to talk about the future of Missing Information, so stay tuned!
The new theme for the Love Tub blog has gone up, the new forum theme should be up by the end of the day or early Monday.